During the time since my last update, I have been working on a time trial mode for the drone game, as well as reworking the tutorial.
The time trial mode is pretty self explanatory, but just about half the mechanics of the tutorial had to be remade based on player feedback. The first version of this level had the player start out in an enclosed space for precision flying. My thought behind this was to make sure nobody would get lost or confused when first trying out the controls, and rather guide them through corridors to the next checkpoint. This didn't resonate well with new players though, as they felt they couldn't make much use of the drone's high mobility.
That's why I simply deleted everything that had walls, and created a huge space with invisible walls right off the get go. Every element the player had to interact with would glide up through the floor, and have a very tall particle effect showing where they have to fly. In addition to this, I added a playground map with a couple of A.I. drones so that anyone interested can stay in the tutorial and play around with the controls and mechanics.