Photoshop Shenanigans

Steep Photography

Doing something actually productive with my spare time, i.e. sharpening my Photoshop skills. Took me about an hour to land on a final render, after much experimentation with black/white and the graphic lines emitting from the boarder.

Before that I spent another hour actually getting the shot. To begin with I only knew what board to showcase, and that it should be inside a power line tower. I then set out to find a location in-game that allowed me to jump inside one of those things, as well as having access to natural light from the right angle. Then there was the issue of actually making the jump, hopping into replay mode and finding the right angle.

I have several screenshots lined up for editing now, which I'll probably plop in here if for nothing else than to have it saved in the cloud. 


Screenshot of "Steep", a video game developed by Ubisoft Annecy, published by Ubisoft 05.12.16